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Thursday, August 22, 2019

9 Science Fantasy weapons for your 5e campaign


Science fantasy weapons for your 5e campaign
Here are a few Science fantasy weapons that you can use in 5e campaign regardless of the setting or time period. This series of weapons is actually an excerpt from a forthcoming supplement that is coming soon to my Patreon and will be available to all subscribes for $1.00.

Sci-fi Weapon
Cost
Damage
Weight
Properties
Anti-mater Pistol
-
4d6 necrotic
2 lb.
Ammunition (range 40/120), reload (40 shots)
Anti-matter Rifle
-
6d8 necrotic
11 lb.
Ammunition (range 120/360), reload (5 shots) two-handed
Anti-matter Cannon
-
6d12 necrotic
20 lb.
Ammunition (range 325/650), reload (3 shots) two-handed
Cryo Pistol

3d6 cold
2 lb.
Ammunition (range 40/120), reload (40 shots)
Cryo Rifle
-
6d8 cold
10 lb.
Ammunition (range 120/360), reload (5 shots) two-handed
Cryo Cannon
-
6d10 cold
20 lb
Ammunition (range 350/700), reload (3 shots) two-handed
Plasma Pistol
-
3d6 fire
2 lb.
Ammunition (range 40/120), reload (40 shots)
Plasma Rifle
-
6d8 fire
10 lb.
Ammunition (range 120/360), reload (5 shots) two-handed
Plasma Cannon
-
6d10 fire
20 lb.
Ammunition (range 350/700), reload (3 shots) two-handed
Ammunition




Energy Cell
-
-
5 oz.
-

Anti-matter weapons
Anti-matter weapon stores a small of anti-matter in a containment field held inside the power cell of the shoots. When the trigger is depressed, a bit anti-matter is released slamming into the target, causing massive damage when matter and anti-matter collide.
Cryo Weapons
Firing a bolt of super cold gas, the instantly freezes flesh on contact and turns some kinds of armor brittle, Cryo weapons are a common sight on many civilized worlds of known space.
Plasma Weapons
Plasma weapon shoots a small ball of super-heated gas. When the gas ball hits a target, it causes all but toughest of armor, to melt and exposed flesh to instantly burn.

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